| Allocation | This class provides the primary method through which data is passed to and from RenderScript kernels. |
| BaseObj | BaseObj is the base class for all RenderScript objects owned by a RS context. |
| Byte2 | Class for exposing the native RenderScript byte2 type back to the Android system. |
| Byte3 | Class for exposing the native RenderScript byte3 type back to the Android system. |
| Byte4 | Class for exposing the native RenderScript byte4 type back to the Android system. |
| Double2 | Class for exposing the native RenderScript double2 type back to the Android system. |
| Double3 | Class for exposing the native RenderScript double3 type back to the Android system. |
| Double4 | Class for exposing the native RenderScript double4 type back to the Android system. |
| Element | An Element represents one item within an |
| Element.Builder | Builder class for producing complex elements with matching field and name pairs. |
| FieldPacker | Utility class for packing arguments and structures from Android system objects to RenderScript objects. |
| Float2 | Class for exposing the native RenderScript float2 type back to the Android system. |
| Float3 | Class for exposing the native RenderScript float2 type back to the Android system. |
| Float4 | Class for exposing the native RenderScript float2 type back to the Android system. |
| Int2 | Class for exposing the native RenderScript int2 type back to the Android system. |
| Int3 | Class for exposing the native RenderScript int3 type back to the Android system. |
| Int4 | Class for exposing the native RenderScript int4 type back to the Android system. |
| Long2 | Class for exposing the native RenderScript long2 type back to the Android system. |
| Long3 | Class for exposing the native RenderScript long3 type back to the Android system. |
| Long4 | Class for exposing the native RenderScript long4 type back to the Android system. |
| Matrix2f | Class for exposing the native RenderScript rs_matrix2x2 type back to the Android system. |
| Matrix3f | Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system. |
| Matrix4f | Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. |
| RenderScript | This class provides access to a RenderScript context, which controls RenderScript initialization, resource management, and teardown. |
| RenderScript.RSErrorHandler | The runtime error handler base class. |
| RenderScript.RSMessageHandler | The base class from which an application should derive in order to receive RS messages from scripts. |
| Sampler | Sampler object that defines how Allocations can be read as textures within a kernel. |
| Sampler.Builder | Builder for creating non-standard samplers. |
| Script | The parent class for all executable scripts. |
| Script.Builder | Only intended for use by generated reflected code. |
| Script.FieldBase | Only intended for use by generated reflected code. |
| Script.FieldID | FieldID is an identifier for a Script + exported field pair. |
| Script.KernelID | KernelID is an identifier for a Script + root function pair. |
| Script.LaunchOptions | Class used to specify clipping for a kernel launch. |
| ScriptC | The superclass for all user-defined scripts. |
| ScriptGroup | ScriptGroup creates a group of kernels that are executed together with one execution call as if they were a single kernel. |
| ScriptGroup.Builder | Helper class to build a ScriptGroup. |
| ScriptIntrinsic | Base class for all Intrinsic scripts. |
| ScriptIntrinsicBlend | Intrinsic kernels for blending two
Allocation objects. |
| ScriptIntrinsicBlur | Intrinsic Gausian blur filter. |
| ScriptIntrinsicColorMatrix | Intrinsic for applying a color matrix to allocations. |
| ScriptIntrinsicConvolve3x3 | Intrinsic for applying a 3x3 convolve to an allocation. |
| ScriptIntrinsicConvolve5x5 | Intrinsic for applying a 5x5 convolve to an allocation. |
| ScriptIntrinsicLUT | Intrinsic for applying a per-channel lookup table. |
| ScriptIntrinsicYuvToRGB | Intrinsic for converting an Android YUV buffer to RGB. |
| ScriptIntrinsicYuvToRGBThunker | |
| Short2 | Class for exposing the native RenderScript Short2 type back to the Android system. |
| Short3 | Class for exposing the native RenderScript short3 type back to the Android system. |
| Short4 | Class for exposing the native RenderScript short4 type back to the Android system. |
| Type | A Type describes the |
| Type.Builder | Builder class for Type. |
| Allocation.MipmapControl | Controls mipmap behavior when using the bitmap creation and update functions. |
| Element.DataKind | The special interpretation of the data if required. |
| Element.DataType | DataType represents the basic type information for a basic element. |
| RenderScript.ContextType | ContextType specifies the specific type of context to be created. |
| RenderScript.Priority | RenderScript worker thread priority enumeration. |
| Sampler.Value | |
| Type.CubemapFace |
| RSDriverException | Base class for all exceptions thrown by the Android RenderScript |
| RSIllegalArgumentException | Base class for all exceptions thrown by the Android RenderScript |
| RSInvalidStateException | Base class for all exceptions thrown by the Android RenderScript |
| RSRuntimeException | Base class for all exceptions thrown by the Android RenderScript |