BasicAccessibility / src / com.example.android.basicaccessibility /

DialView.java

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/*
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 * Copyright (C) 2013 The Android Open Source Project
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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package com.example.android.basicaccessibility;
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import android.annotation.TargetApi;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.os.Build;
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import android.util.AttributeSet;
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import android.view.View;
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import android.view.accessibility.AccessibilityEvent;
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/**
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 * Custom view to demonstrate accessibility.
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 *
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 * <p>This view does not use any framework widgets, so does not get any accessibility features
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 * automatically. Instead, we use {@link android.view.accessibility.AccessibilityEvent} to provide accessibility hints to
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 * the OS.
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 *
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 * <p>For example, if TalkBack is enabled, users will be able to receive spoken feedback as they
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 * interact with this view.
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 *
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 * <p>More generally, this view renders a multi-position "dial" that can be used to select a value
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 * between 1 and 4. Each time the dial is clicked, the next position will be selected (modulo
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 * the maximum number of positions).
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 */
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public class DialView extends View {
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    private static int SELECTION_COUNT = 4;
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    private static float FONT_SIZE = 40f;
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    private float mWidth;
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    priv
ate float mHeight;
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    private float mWidthPadded;
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    private float mHeightPadded;
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    private Paint mTextPaint;
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    private Paint mDialPaint;
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    private float mRadius;
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    private int mActiveSelection;
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    /**
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     * Constructor that is called when inflating a view from XML. This is called
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     * when a view is being constructed from an XML file, supplying attributes
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     * that were specified in the XML file.
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     *
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     * <p>In our case, this constructor just calls init().
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     *
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     * @param context The Context the view is running in, through which it can
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     *                access the current theme, resources, etc.
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     * @param attrs   The attributes of the XML tag that is inflating the view.
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     * @see #View(android.content.Context, android.util.AttributeSet, int)
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     */
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    public DialView(Context context, AttributeSet attrs) {
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        super(context, attrs);
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        init();
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    }
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    /**
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     * Helper method to initialize instance variables. Called by constructor.
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     */
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    private void init() {
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        // Paint styles used for rendering are created here, rather than at render-time. This
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        // is a performance optimization, since onDraw() will get called frequently.
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        mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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        mTextPaint.setColor(Color.BLACK);
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        mTextPaint.setStyle(Paint.Style.FILL_AND_STROKE);
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        mTextPaint.setTextAlign(Paint.Align.CENTER);
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        mTextPaint.setTextSize(FONT_SIZE);
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        mDialPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
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        mDialPaint.setColor(Color.GRAY);
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        // Initialize current selection. This will store where the dial's "indicator" is pointing.
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        mActiveSelection = 0;
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        // Setup onClick listener for this view. Rotates between each of the different selection
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        // states on each click.
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        //
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        // Notice that we call sendAccessibilityEvent here. Some AccessibilityEvents are generated
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        // by the system. However, custom views will typically need to send events manually as the
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        // user interacts with the view. The type of event sent will vary, depending on the nature
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        // of the view and how the user interacts with it.
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        //
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        // In this case, we are sending TYPE_VIEW_SELECTED rather than TYPE_VIEW_CLICKED, because
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        // clicking on this view selects a new value.
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        //
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        // We will give our AccessibilityEvent further information about the state of the view in
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        // onPopulateAccessibilityEvent(), which will be called automatically by the system
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        // for each AccessibilityEvent.
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        setOnClickListener(new OnClickListener() {
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            @Override
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            public void onClick(View v) {
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                // Rotate selection to the next valid choice.
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                mActiveSelection = (mActiveSelection + 1) % SELECTION_COUNT;
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                // Send an AccessibilityEvent, since the user has interacted with the view.
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                sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_SELECTED);
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                // Redraw the entire view. (Inefficient, but this is sufficient for demonstration
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                // purposes.)
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                invalidate();
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            }
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        });
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    }
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    /**
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     * This is where a View should populate outgoing accessibility events with its text content.
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     * While this method is free to modify event attributes other than text content, doing so
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     * should normally be performed in
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     * {@link #onInitializeAccessibilityEvent(android.view.accessibility.AccessibilityEvent)}.
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     * <p/>
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     * <p>Note that the behavior of this method will typically vary, depending on the type of
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     * accessibility event is passed into it. The allowed values also very, and are documented
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     * in {@link android.view.accessibility.AccessibilityEvent}.
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     * <p/>
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     * <p>Typically, this is where you'll describe the state of your custom view. You may also
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     * want to provide custom directions when the user has focused your view.
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     *
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     * @param event The accessibility event which to populate.
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     */
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    @Override
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    @TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
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    public void onPopulateAccessibilityEvent(AccessibilityEvent event) {
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        super.onPopulateAccessibilityEvent(event);
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        // Detect what type of accessibility event is being passed in.
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        int eventType = event.getEventType();
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        // Common case: The user has interacted with our view in some way. State may or may not
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        // have been changed. Read out the current status of the view.
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        //
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        // We also set some other metadata which is not used by TalkBack, but could be used by
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        // other TTS engines.
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        if (eventType == AccessibilityEvent.TYPE_VIEW_SELECTED ||
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                eventType == AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED) {
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            event.getText().add("Mode selected: " + Integer.toString(mActiveSelection + 1) + ".");
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            event.setItemCount(SELECTION_COUNT);
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            event.setCurrentItemIndex(mActiveSelection);
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        }
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        // When a user first focuses on our view, we'll also read out some simple instructions to
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        // make it clear that this is an interactive element.
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        if (eventType == AccessibilityEvent.TYPE_VIEW_ACCESSIBILITY_FOCUSED) {
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            event.getText().add("Tap to change.");
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        }
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    }
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    /**
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     * This is called during layout when the size of this view has changed. If
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     * you were just added to the view hierarchy, you're called with the old
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     * values of 0.
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     *
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     * <p>This is where we determine the drawing bounds for our custom view.
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     *
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     * @param w    Current width of this view.
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     * @param h    Current height of this view.
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     * @param oldw Old width of this view.
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     * @param oldh Old height of this view.
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     */
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    @Override
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    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
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        // Account for padding
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        float xPadding = (float) (getPaddingLeft() + getPaddingRight());
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        float yPadding = (float) (getPaddingTop() + getPaddingBottom());
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        // Compute available width/height
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        mWidth = w;
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        mHeight = h;
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        mWidthPadded = w - xPadding;
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        mHeightPadded = h - yPadding;
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        mRadius = (float) (Math.min(mWidth, mHeight) / 2 * 0.8);
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    }
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    /**
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     * Render view content.
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     *
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     * <p>We render an outer grey circle to serve as our "dial", and then render a smaller black
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     * circle to server as our indicator. The position for the indicator is determined based
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     * on mActiveSelection.
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     *
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     * @param canvas the canvas on which the background will be drawn
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     */
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    @Override
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    protected void onDraw(Canvas canvas) {
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        super.onDraw(canvas);
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        // Draw dial
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        canvas.drawCircle(mWidth / 2, mHeight / 2, (float) mRadius, mDialPaint);
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        // Draw text labels
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        final float labelRadius = mRadius + 10;
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        for (int i = 0; i < SELECTION_COUNT; i++) {
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            float[] xyData = computeXYForPosition(i, labelRadius);
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            float x = xyData[0];
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            float y = xyData[1];
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            canvas.drawText(Integer.toString(i + 1), x, y, mTextPaint);
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        }
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        // Draw indicator mark
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        final float markerRadius = mRadius - 35;
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        float[] xyData = computeXYForPosition(mActiveSelection, markerRadius);
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        float x = xyData[0];
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        float y = xyData[1];
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        canvas.drawCircle(x, y, 20, mTextPaint);
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    }
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    /**
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     * Compute the X/Y-coordinates for a label or indicator, given the position number and radius
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     * where the label should be drawn.
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     *
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     * @param pos    Zero based position index
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     * @param radius Radius where label/indicator is to be drawn.
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     * @return 2-element array. Element 0 is X-coordinate, element 1 is Y-coordinate.
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     */
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    private float[] computeXYForPosition(final int pos, final float radius) {
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        float[] result = new float[2];
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        Double startAngle = Math.PI * (9 / 8d);   // Angles are in radiansq
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        Double angle = startAngle + (pos * (Math.PI / 4));
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        result[0] = (float) (radius * Math.cos(angle)) + (mWidth / 2);
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        result[1] = (float) (radius * Math.sin(angle)) + (mHeight / 2);
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        return result;
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    }
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}