ABILITIES

                Abilities are special feats your character can learn to enhance combat performance.

 

Using an Ability

    To use an ability, first determine which ability the character has. Ensure that the requirement of the ability is met before using it.

    Once this is clear, announce the target of the ability and apply the effect of the ability. All abilities require at least one action to perform.

    Some abilities might require more than actions. If that is the case, this would be noted in the effect of the ability.

 

This is an excerpt from an advanced Abilities Table to illustrate notation.

 

 

Attributes of abilities

                                    Name   - The name of the Ability

                                    Uses     - How often the ability can be used. X stand for unlimited uses.

                                    Per       - In what timeframe it can be used

                                    Requirements    - What is needed to use the ability

Effect   - The effect of the ability

 

Limitations

        No character can have two abilities actively used at the same time.

        What this means is, that a character can use only one “active” ability at a time. There are no restrictions on passive abilities.

        Every “active” ability requires at least one action to be used. Some abilities require more than that.

        Abilities are be marked active or passive in the effect field.

 

Uses / per

        “Uses / per” denotes how often the ability can be used per certain timeframe. The possible timeframes and their explanations are listed below.

        Passive abilities are denoted with n/a in the uses / per field which means that there is no restriction since the ability is passive and always active.

 

                        Turn                 - a single characters actions

            Round              - a set of turns from initiative 1 to the last initiative including maintenance

            Cycle               - from the current characters turn to the beginning of that characters turn in the following round

            Game               - all rounds and parts of rounds until the kill die reaches zero

 

Requirements

        Requirements represent what is needed for a character to use certain abilities. If the character cannot fulfill the requirement, the ability cannot be used.

        However, that does not mean that the character loses the ability permanently. As soon as the requirement is fulfilled again, the ability can be used again.

 

Effect

        The effect of the ability describes what the ability does when used. This field sometimes also denotes special notes or costs that have to be taken

        into consideration when the ability is used.

 

 

 

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