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POINTS: 100

DUE DATE:  announced in class and in the first page of this site

Remember the breakout game?

Breakout

From Wikipedia, the free encyclopedia

Image:Breakout2600.png

Breakout is an arcade game developed by Atari Inc. and introduced on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, and influenced by the 1972 arcade game Pong. The game was ported to video game consoles and upgraded to video games such as Super Breakout. In addition, Breakout was the basis and inspiration for books, video games, and the Apple II personal computer.

In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.

The arcade cabinet uses a black and white monitor. However, the monitor has strips of colored cellophane placed over it so that the bricks appear to be in color

Your Task:

If you are using Game Maker 8, you can follow these video tutorials, or you can choose the next one below, or both.

Breakout in Game Maker 8 tutorial (part 1) http://www.youtube.com/watch?v=oxU_Y07Xn6Q

Breakout in Game Maker 8 tutorial (part 2) http://www.youtube.com/watch?v=xXXmhjwss6Q ( You will need to login to see the second part, but by finishing the first, you may have a good idea how to complete the rest)

or

another 5 part tutorial  http://www.youtube.com/user/danielkan990?feature=watch

or

pdf tutorial (not detailed but it has overview of GM screens how to do stuff for the game) http://classes.soe.ucsc.edu/cmps080k/Winter08/lectures/gamemaker-score-variables.pdf

After building Breakout with the above instructions, make the following changes, this is a shorter version of a "super breakout game"

bulletIntroduce a second ball in the game with the same behavior of the first ball
bulletHave a total of 5 rows, each with different point value. The higher value bricks will be smaller in size.
bulletAdd sound to both balls when they hit the brick.
bulletMake sure to make the the game playable, in other words, do not make people fail the game in the first minute.

You need to upload your file to the sws server. You will need to use FTP.

Here is the help on how to use the sws service, ftp, etc. http://sws.pcc.edu/help/index.html

Any question, let me know also, use the D2L forum. 

 

 

 

 

 

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This page was last modified September 18, 2009
wmorales@pcc.edu