Ó 2002 Prentice Hall                                                                     2
The Systems Development Life Cycle
Prototyping is an interactive methodology
 in which the prototype is continually
modified and improved until it meets
the needs of the end-user.
Identify
requirements
Develop working
model of system
Use Prototype
Evaluate features
of prototype
Develop application,
install prototype for
evaluation by end users,
begin new prototype, or
abandon application.
Additional
changes to
prototype
needed.
Design