Notes
Slide Show
Outline
1
 Chapter  9
2
Topics
  • Linking Up: Network Basics
  • Electronic Mail, Teleconferences, and Instant Messages: Interpersonal Computing
  • Converging Communication Technologies: From Messages to Money
3
Linking Up: Network Basics
  • A computer network is any system of two or more computers that are linked together.


  • How do networks impact systems?
    • People share computer hardware, thus reducing costs
    • People share data and software programs, thus increasing efficiency and production
    • People work together in ways that are otherwise difficult or impossible
4
Basic Network Anatomy
  • The three basic components of a network:
    • Hardware
    • Software
    • People

  • Direct Connection--one of many computers linked in an office
  • Remote Access--computer linked to a network through a phone line, television cable system or satellite link


5
The Network Interface
  • A network interface card (NIC) permits direct network connection


  • It adds an additional serial port to the computer


  • The network interface card controls the flow of data between the computer’s RAM and the network cable.


6
Communication á la Modem
  • A modem is a hardware device that connects a computer’s serial port to a telephone line (for remote access).


  • May be internal on the system board or external modem sitting in a box linked to a serial port.


  • Modem transmission speed is measured in bits per second (bps) and generally transmit at 28,000 bps to 56.6K bps


7
Conversion of Signals
8
Conversion of Signals
9
Networks Near and Far
  • Local-area network (LAN)
    • Computers are linked within a building or cluster of buildings.
    • Each computer and peripheral is
      an individual node on the network.

    • Nodes are connected by cables which may be either twisted pair (copper wires) or coaxial cable.
10
Networks Near and Far
  • Wide-area network (WAN)


    • A network that extends over a long distance.

    • Each network site is a node on the network.

    • Data transmitted over common pathways called
      a backbone.


11
Wide-Area Networks
  • Made up of LANs linked by phone lines, microwave towers, and communication satellites.



  • Bridges, routers, and gateways are hardware devices that pass messages between networks.
12
Communication Software
  • Protocol - set of rules for the exchange of data between a terminal and a computer or between two computers


  • Communication software establishes a protocol that is followed by the computer’s hardware
13
Communication Software
  • Many forms:
    • Network operating system (NOS) - handles communications between many workstations

    • Client/server model - one or more computers act as dedicated serves and all the remaining computers act as clients

    • Peer-to-peer model - every computer on the network is both client and server

    • Many networks are hybrids, using features of the client/server and peer-to-peer models



14
Client/Server Model
15
The Network Advantage
  • Why do people use networks?


    • To share computer resources (hardware
      and software)

    • To support working together in new and different ways


16
E-mail Mail, Teleconferences, and IM: Interpersonal Computing
  • Electronic mail, teleconferencing and instant messaging allow communications between two or more people.


  • Meetings can be held in real-time (synchronous) or delayed (asynchronous)


  • Chat rooms are examples of synchronous communications; bulletin boards are examples of asynchronous communications.
17
The Postal Alternative
  • E-mail is fast.
  • E-mail doesn’t depend on location.
  • E-mail facilitates group communication.
  • E-mail messages are digital data that can be edited and combined with other computer-generated documents.
18
Advantages of E-mail and Teleconferencing
  • On-line communication is less intrusive.


  • On-line communication allows time shifting.


  • Teleconferences and e-mail promotes teleworking.


  • Teleconferences and e-mail emphasize the message over the messenger.
19
On-line Issues for E-mail and Teleconferencing
  • Vulnerable to machine failures, network glitches, human errors and security


  • Threat to privacy


  • E-mail forgery


  • Information overload


  • Missing “human” elements of communication
20
Rules of Thumb: On-line Survival Tips
  • If you don’t have to be on line, go off line.


  • Avoid peak hours


  • Let your system do as much of the work as possible.


  • Store names and addresses in an on-line address book
  • Protect your privacy





  • Cross-check on-line information sources



  • Be aware and awake




  • Avoid information overload.



21
Converging Communication Technologies: From Messages to Money
  • On-line Information Services


  • Fax Machines and Fax Modem


  • Voice Mail and Computer Telephony


  • Global Positioning System


  • Video Teleconferencing


  • E-Money



22
Physical Media for Networks
  • Networks are built on physical media.
    • Twisted pair (Category 5)
    • Twisted pair (Traditional)
    • Coaxial Cable
    • Fiber optic
    • Wireless/infrared
    • Wireless/radio
  • What affects network performance?
    • Bandwidth and maximum operating distance
23
Bandwidth
  • The amount of information that can be transmitted in a given amount of time


  • Impacted by:
    • Physical media that make up the network
    • Amount of network traffic
    • Software protocols of the network
    • Type of network connection
24
Fiber Optic Cables
  • Fiber optic cables are replacing aging cooper lines with high-capacity fiber optic cables.


  • They use light waves to carry information at blinding speeds.


  • A single fiber optic cable can transmit half a gigabit (500 million bits) per second, replacing 10,000 standard telephone cables.


  • Data is transmitted more accurately and reliably.
25
Digital Communication Comes Home
  • Digital communication lines will radically change services to our homes.


  • Multi-person video phone conversations, universal e-mail, customized digital newspapers, automatic utility metering and unlimited entertainment options
26