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Application Software
   Does Software Promote Violence?  (pg 1.15)
One of today's more popular computer games is Grand Theft Auto. In the game, players advance through the mafia by conveying secret packages, following alleged snitches, and other similar activities. Since its release, buyers have purchased more than three million copies of Grand Theft Auto. Proponents praise the game's vivid graphics, edgy characters, and wide range of allowable behaviors.  Critics condemn the game's explicit violence and the rewards it gives players for partaking in illegal acts. Grand Theft Auto is rated M (for Mature, meaning it is suitable for ages 17 and older), but children as young as 12 are familiar with it. Even worse, opponents fear that the game's popularity may influence future developers of computer games aimed at younger children. What impact do violent computer games or games that promote unacceptable acts have on individual behavior? Do these games desensitize players to violence or increase aggression?