Team 4 explores the seamier themes of the game. The team uses its group of four attackers to take down one enemy and five of its six members are set up
with the ability to gather treasure. The abilities Backstab, Needle and Hiding complete this theme making Team 4 one of the most focused of the starting teams.
The relatively low attack stats and hit points can be crippling in game if this team is played wrong.
Name |
Mv |
At |
Stk |
Dm |
HP |
Sk |
Df |
Rs |
Spell Schools |
MP |
Abilities |
|
Euipment |
Thug |
5 |
3 |
3 |
5 |
26 |
0 |
0 |
3 |
Teleport, Stun |
10 |
Needle |
3 |
Dagger(1d4), |
|
|
|
|
|
|
|
|
|
|
|
|
|
Spellbook |
It should be noted that no single character on this team should fight an enemy alone. The job of this character and the next few are to gang up on enemy characters
and allow time for your treasure hunters to pick the board clean. Having said that, this character, comes the closest to being a stand alone fighter for the group.
When using Needle he has four attacks, a decent Strike and Total Damage.
Thug 2 |
9 |
2 |
3 |
3 |
32 |
0 |
0 |
3 |
- |
0 |
Needle |
0 |
Dagger(1d4) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This character can be used to collect treasure or fight. Targeting high movement enemy treasure hunters with this char might allow your other characters to pick up more treasures.
Assassin |
9 |
1 |
0 |
5 |
31 |
0 |
1 |
3 |
Teleport |
7 |
Backstab |
3 |
Dagger(1d4), |
|
|
|
|
|
|
|
|
|
|
|
|
|
Spellbook |
Built to handle trouble characters, this character, works in tandem with the next as an assassin. Backstab allows you to go right past high defense or Soak stats to deal a single hit.
The damage won’t be enough to kill though so you’ll need backup. Later in the game you can use this ability to easily pick off wounded opponents.
Assassin 2 |
7 |
1 |
0 |
5 |
30 |
0 |
1 |
3 |
Teleport, Stun |
16 |
Backstab |
3 |
Dagger(1d4) |
|
|
|
|
|
|
|
|
|
Levitate |
|
|
|
Spellbook |
Much the same as the last character but here the extra actions have been traded in for the highly useful levitate. Levitate’s effectiveness in gathering treasure can’t be overstated.
Levitator |
6 |
1 |
0 |
0 |
30 |
0 |
3 |
3 |
Secure, Levitate, |
25 |
Hiding |
0 |
Spellbook |
|
|
|
|
|
|
|
|
|
Stun, Teleport |
|
|
|
|
Which is why this character exists. Use your each of your two teleports to put yourself in levitation range of two items and you’ll come out way ahead.
If you get into trouble, or one of the other team members does, don’t forget about secure and stun.
Runner |
10 |
1 |
0 |
0 |
31 |
0 |
5 |
3 |
|
0 |
Hiding |
0 |
Boots |
|
|
|
|
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|
|
|
|
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|
While the fighters distract the opponents and the last character teleport and levitates, this character’s job is to do the actual leg work of grabbing treasures.