TEAM 2 PLAYSHEET

Team 2 relies heavily on the destructive aspects of fire magic for offense and the powerful combination or Toughness and Stoneskin for defense. 

While it retains a fighter and thief for balance, Team 2 relies heavily on it’s mages to take down opponents.  It’s important to concentrate your fire here, magic has the

ability to make multiple kills with a single shot but rarely can a mage finish off an opponent without either help or using all his magic points.

  

Name

Mv

At

Stk

Dm

HP

Sk

Df

Rs

Spells

MP

Abilities

 

Euipment

Distance

4

3

3

0

27

0

0

5

Fireball, Weaken,

22

Firestarter

0

Spellbook

 

 

 

 

 

 

 

 

 

 Ember, Firestorm

 

 

 

 

Fireball and Ember are this character’s two most useful spells.  Use weaken and to soften up the enemy and then follow it with Fireball. 

Use firestorm only if too many characters are getting too close and Ember if you need to disarm someone.

 

Versatile

4

3

3

0

30

0

0

4

Firebreath, Fireball

21

Firestarter

0

Spellbook, Bow ,

 

 

 

 

 

 

 

 

 

 

 

 

 

 8 arrows (1d6+2)

More versatile than most other characters, this character is effective at short or long range.  At long range use your magic until you run out of spell points,

then switch to your bow to pick off survivors.  If a character gets in close use Firebreath to make them wish they hadn’t.

 

Close-Range

4

3

3

0

28

0

0

5

Firebreath,

21

Toughness

2

Spellbook

 

 

 

 

 

 

 

 

 

Firestorm, Weaken

 

 

 

 

This character does better at close range.  Toughness can make him immune to his own Firestorm. 

A firestorm and two Firebreath attacks can be devastating to anyone

 

Backup

8

2

0

0

28

0

0

4

StoneS, Weaken,

24

Lightstepper

0

Spellbook

 

 

 

 

 

 

 

 

 

 Firestorm 

 

 

 

 

While this character can be used to weaken and even firestorm enemies his primary uses are to Stoneskin other team members and pick up treasure. 

The Lightstepper ability plays into both of these roles.

 

Fighter

5

3

3

5

25

0

0

3

Stoneskin

12

Toughness

2

Sword (2d4), Spellbook

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The only true fighter on the team, this character plays many roles.  He can  be a protector if one of the mages gets in trouble,

he can clean up if some spells don’t quite kill off enemies or he can soften up targets so a single fireball will be enough to kill.

 

Thief

10

1

0

0

43

0

0

7

-

0

Lightstepper

0

Boots

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This character has more actions than any other starting character.  Not only do his boots give him an extra action but Light Stepper adds two more when not attacking,

making his number of actions over three times that of the average character.  He has the actions to not only collect plenty of treasures but possibly to return to teammates

with those treasures for use in game.

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