MONSTERS

 

Monsters are a common occurrence in an arena game. At this stage of the game, there will only be one monsters in the game.

The Creek Monster. It resides in the depth of each water hex on the board and attacks anybody that steps into water.

 

 

Creek Monster

    Whenever a character enters water, that character rolls a d6.

    On a 1 on the first step the monster comes.

    On a 1 or 2 on the second step the monster comes.

    On a 1, 2 or 3 from the third step on the monster comes.

    If a character falls into water, the monster comes on a 1,2 or 3.

 

    If the monster is attracted by a character, that characters turn is interrupted and the creek monster attacks the character immediately.

    If the character survives, the character has the chance to run away. In which case the creek monster is done for this round and all other

    characters entering water are save until the start of the next round. If the character survives but is unable to run away, the creek monster will

    continue to attack that character. Since it already went in this round, it won’t go again until the end of the following round when all monsters get to go.

    When the Creek Monster attacks a character, have a player other that the one being attacked roll for the monster.

 

    The monsters stats are:

Name

Actions

Attacks

Strike

Damage

HP

Soak

Defense

Resistance

Creek Monster

4

3

3

0

27

0

0

5

 

  Initiatives

     Monsters get their own initiative at the very end of all initiatives. All Monsters attack at the end of the round in order of their initiatives.

 

 

 

 

 

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