Dembrow ENG195,196,197
GLOSSARY OF FILM TERMS
I. VOCABULARY
RELATING TO THE SHOT:
Take: The length of film exposed between each start
and stop of the camera. Thus, a shot
that goes on for a long time without an edit is called a "long
take." During filming the same
piece of action may be filmed from the same camera setup several times (e.g.,
trying for different emotions on the part of the actors); each time is called a
take.
Shot: A take, in part or in its entirety, that is
used in the final edited version of the film.
In a finished film we refer to a piece of the film between two edits as
a shot. Whereas an edit can take the
story to a different time or a different place, the action within a shot is
spatially and temporally continuous. We
can therefore think of a shot as a "piece of time."
Shots
are described by distance from the subject (ECU, CU, MCU, MS, MLS, LS,
ELS), by camera angle (low, high, eye-level), by content
(two-shot, three-shot, reaction shot, establishing shot), and by any camera
movement (pan, track, dolly, crane, tilt).
The average feature film contains between 400 and 1,000 shots.
Scale: The "bigness" of the subject in a
given shot, determined by the camera's distance from it.
Extreme
closeup (ECU): Closer shot than a
closeup; a single detail occupies most of the screen image. e.g., a mouth, a gun. Sometimes called an "insert."
Close-Up
(CU): The camera is close to the
subject, so that when the image is projected most of the screen shows a face
and its expression, or some relatively small part of a larger whole.
Medium
closeup (MCU): Shot whose scale is
between MS and CU: a character shown
from the chest up.
Medium
Shot (MS): A human subject in MS is
generally shown from the waist up; background begins to be visible and
potentially important, and two-shots are possible.
Medium
Long shot (MLS): Human subject is shown from the knees up. Also called an American Shot because
Long
shot (LS): The camera is a
considerable distance from the subject(s) being filmed. The whole human figure from head to feet is
included in the frame, with the surrounding environment very visible.
Extreme
long shot (ELS): The camera is very
far away from the subject, giving us a broad perspective. Often used to create an "establishing
shot," setting up a new scene.
Camera
Angle: The position of the camera
(in terms of height from the ground) in relation to the subject being filmed.
Low-Angle
Shot (LA): The camera is positioned
below the subject, and shoots upward at it.
The effect is to make the subject look dominating, powerful, as if a
child were looking up at an adult. An extreme
low angle (ELA) would be an extreme variant.
Eye-Level
Shot: The camera is located at
normal eye level (five to six feet from ground level) in relation to the
subject. Unless otherwise noted in the
script, the camera will automatically be set up at eye level. When analyzing a scene, eye-level shots do
not need to be indicated as such; the reader will assume that this is the
position of the camera, unless otherwise indicated.
High-Angle
Shot (HA): The camera is positioned
somewhere above the subject and shoots down at it. An extreme high angle would be an
extreme variant. In a bird's eye shot the camera is placed directly over
the subject.
Dutch
or Oblique Angle Shot: The camera
is tilted so that on screen, the horizon appears to be tilted. Often used as a subjective shot to indicate
stress, such as when a character is drunk or drugged.
Two-Shot:
Medium or medium-long shot of two
characters.
Three-Shot: Medium or medium-long shot of three
characters.
Moving
Shot: Produced when the camera
moves. When the camera remains fixed but
swivels horizontal-ly, it is called a pan; when it swivels vertically,
it is a tilt. When the camera
itself travels horizontally, it is a tracking shot. When the camera travels in closer to a
subject or away from a subject, it is called a dolly shot. When the camera travels vertically, it is a crane
or boom shot. More info:
Crane
Shot: Shot taken from a crane or
boom (a sort of huge mechanical arm, which carries the camera and cameraman,
and can move in virtually any direction--vertically, forward-backward,
transversely, or in a combination of the above.
Tracking
Shot: The camera is mounted on a
dolly or truck, and moves horizontally on wheels or railroad-like tracks to
follow the action being filmed or to survey the setting.
Dolly
Shot: The camera is mounted on a
dolly and moves forward (dolly-in) or away from (dolly-out) the
subject.
Hand-Held
Shot: The camera operator carries
the camera while filming the action; this has become possible over the last
thirty years with the invention of lighter cameras. Can be used with a "Steadicam"
system, a hydraulic harness device that allows the movement to be kept very
smooth, almost as smooth as a dolly or crane shot. Usually, however, hand-held shots are used
for their lack of smoothness, to give the impression of the point of
view of a person walking--for greater naturalism or to create suspense.
Zoom
Shot: Technically not a moving shot
because the camera itself does not move, the zoom is made by the zoom lens,
which has variable focal length (see
Section IV). The zoom became a popular
technique in the Sixties. On screen a
zoom-in resembles a dolly-in, but its telephoto optics as it moves in on the
subject differ from the more realistic, dynamic look that a dolly or hand-held
shot retains.
Pan
Shot: The view sweeps from left to
right or from right to left. Differs
from the tracking shot in that the camera is not mounted on a movable object
but stays fixed. It pans on a horizontal
axis (short for "panorama").
In a Flash Pan or Zip Pan the movement is very rapid, so
that the filmed action on the screen appears as only a blurred movement.
Tilt: Like a pan, but the camera tilts up or down
along a vertical plane.
Stock
Shot: A shot "borrowed"
from the archives of a studio.
Generally, this would be a shot made for another film, frequently a
documentary--e.g., the New York Skyline, the White House, a WWII naval battle
scene.
Subjective
Shot: The camera is positioned at an angle, or has
something about its content (distortion through misfocus or strange color,
etc.) to suggest that the shot is seen from the viewpoint of a particular
character in the film, usually a character in an abnormal frame of mind (e.g.,
through drunkenness, or fear, or heightened sensitivity).
Long
Take: A shot that lasts a long time
(as distinguished from a long shot,
where "long" refers to camera distance.
Mise-En-Scene:
A theoretical term coming from the French, meaning, more or less,
"staging." In general,
concerns everything within a shot as opposed to the editing of shots;
includes camera movement, set design, props, direction of the actors,
composition of formal elements within the frame, lighting, and so on. In film theory Mise-En-Scene is one of the
two major categories of film analysis; "Montage" (Editing) is the
other.
II. VOCABULARY
RELATING TO EDITING AND SEQUENCE CONSTRUCTION
Cross-Cutting: Cutting back and forth between shots from
two(or more) scenes or locales. This
alternation suggests that both actions are occurring simultaneously.
Cut: The
most immediate, and common, of transitions from shot to shot. It is effected in the laboratory simply by
splicing one shot onto another. On
screen the appearance of the second shot immediately replaces the first. "To cut" also means to edit; in
addition, during filming "to cut" means to stop the camera.
Editing: The
joining together of shots to make a sequence or a film. This also includes the process of matching
the soundtrack and the visuals. The
European word for editing is montage, which has become the critical term
for editing.
Establishing
Shot: Also called a master shot. A long shot usually at the beginning of a
scene, to establish the spatial relationships of the characters, actions, and
spaces depicted in subsequent closer shots.
Insert: A shot of a static object, such as a
book, letter, clock, murder weapon, pile of cash, inserted during the editing
process, generally between two shots of a character looking offscreen, usually
to indicate that this is what s/he is looking at.
Jump Cut: A break or cut in a shot's temporal
continuity, caused by removing a section of a shot and then splicing together
what remains of it. On screen the result
is abrupt and jerky; in certain films it is deliberate. Also, a jump cut is a transition
indicating a break in temporal continuity between two adjacent shots. For example, a shot of a character opening a
car door followed by a shot of him driving the car; we don't see the character
actually getting into the car, starting the motor, beginning to drive. The term is also used to indicate an abrupt
and unexpected shift in locale.
Match
Cut: A
transition that involves a direct cut from one shot to another, which
"matches" it in action, subject matter, or actual composition. This kind of transition is commonly used to
follow a character as s/he moves or appears to move continuously. Film continuity is often dependent on match
cutting. Match cutting can also be used
in a montage sequence, to show a similar activity occurring over a passage of
time.
Montage: (1)
Editing; putting together shots and
creating a "film reality."
(2)
a short, impressionistic sequence
used to show either the passage of time or an accumulation of objects or events
used descriptively.
(3) In critical terms, montage is often
opposed to mise-en-scene, to refer to the creation of a film reality through
piecing together fragments of reality (or shots). Montage is all that happens between
shots. A filmmaker who stresses this
tendency (i.e., using much editing) has a montage style; a filmmaker who tends
not to cut--who favors long takes, lots of camera movement, etc.--is considered
a mise-en-scene director.
Parallel Editing: Same
as cross-cutting.
Reaction Shot: A shot showing the reaction of a
character to something or someone seen in the previous shot.
Reverse
Angle Shot: In filming conversations, an alternation or
cross-cutting of shots filmed from an over-the-shoulder position of each
character in turn is reverse angle shooting.
Each shot shows the face of one character and the back of head and
shoulders of the other.
Scene: A
portion of the film in which all of the action occurs in the same place and in
the same time span. A scene may be
composed of any number of shots.
Sequence: Any
section of a film that is self-contained enough to be intelligible when viewed
apart from the rest of the film. Unlike
a scene, it can consist of action occurring in various places and at different
times.
Splice: The
physical point at which two shots are joined by glue or tape during
editing. A machine called a splicer aids
in creating a splice.
III. TRANSITIONS
Burn
in: Gradually
going from a white screen to a an image.
Burn
out: Gradually
going from an image to a white screen.
Cut: The most immediate,
and common, of transitions from shot to shot.
On screen the appearance of the second shot immediately replaces the
first. The cut is increasingly being
used as a transition between sequences as well (traditionally the fade and the
dissolve have been used for this purpose).
Dissolve: The end of one shot merges
slowly into the beginning of the next; as the second shot becomes increasingly
distinct, the first slowly disappears.
Traditional way of moving from sequence to sequence.
Fade-in: Slow brightening of the
picture from a black screen to normal brightness. Suggests passage of time.
Fade-out: Reverse
of the fade-in. The shot gradually
darkens to blackness, usually signalling the ending of a sequence.
Iris-In: A
shot that opens from darkness in an expanding circle of image, as if a circular
window were opening on the image.
Frequently used in the silent cinema.
Iris-Out: The
opposite of an iris-in, ending with a shot with a progressively narrower iris.
Jump
Cut: See Section II above.
Match
Cut: See Section II above.
Wipe: Transition
from one shot to the next, in which the second appears and wipes or pushes off
the first, looking kind of like a windshield wiper.
IV. VOCABULARY
RELATING TO PHOTOGRAPHIC AND TECHNICAL PROPERTIES OF FILM
Aspect
Ratio: The proportions of the frame, the ratio of the width to
the height of the image area. The
traditional aspect ratio for 35 mm. film is 1.33:1 and is known as Academy
Aperture. For wide-screen processes such
as Cinemascope, the aspect ratio may range from 1.65:1 to 2.55:1. All film gauges are wider than they are high,
a factor affecting formal composition within the frame.
Depth
of Field: The degree to
which an image is in sharp focus in depth (usually a function of the size of
the camera lens opening). In shallow
focus (shallow depth of field), a very narrow zone of depth is in
focus at any one time (foreground or midground or background),
and everything closer and further from the camera is out of focus. In deep focus all distance planes
(foreground, midground, and background) remain clearly in focus, from
close-up range to infinity.
Film
Stock: The "raw," unexposed film that is loaded into
the camera for shooting. Film stock can
be color or black-and-white, "fast" or "slow."
Focus: The
degree of sharpness and clarity in a film image. "Out of focus": the images are
blurred and lack linear definition.
Footage: Exposed film stock.
Frame: An
individual image on a strip of film. In
silent films frames were projected at the rate of 16 frames per second; in
sound film they are projected at the rate of 24 frames per second.
Lenses
of the Movie Camera:
Wide-Angle:
A lens with short focal length, having a wider than normal field of view. Has the effect of appearing to expand the
depth of the image, and can cause visual distortion when the subject is close
to the camera.
Telephoto: A lens with a long focal length, which gives
a narrower than normal field of view, and compresses depth in space, appearing
to bring distant subjects nearer, and giving the image a flattened effect
(opposite of wide-angle photography).
Zoom: A composite lens that allows one to move from
wide-angle to normal to telephoto or the reverse. Makes it possible to move toward or away from
the subject without moving the camera.
Optical Printer: An elaborate mechanical device used to
create special effects in a film print, such as fade-ins and fade-outs,
dissolves, superimpositions, and other effects.
Much of this work is now done through Computer Graphics technology.
Overexposure: A
shot brighter and more contrasty than normal, resulting from too much light
having entered the lens and reading the film.
Rack
Focus: When the zone of sharp focus changes from foreground to
background (or vice-versa) within a single shot. The viewer's attention is thus drawn from one
plane to another.
Soft
Focus: The image is softened by diffusing the light and reducing
the sharpness of the lens.
Superimposition: When
two different shots are printed onto the same strip of film. Every dissolve contains a brief
superimposition.
V. MISCELLANEOUS
TERMS
Auteur: French for
"author." The auteur theory
was popularized by the New Wave French critics of the Fifties and Sixties, and
emphasized the director as major creator of film art. A strong director--an auteur--stamps
her/his film with a personal vision, often in spite of external impositions
such as producers and studio pressures.
Exterior: A
scene apparently shot out of doors. The
exterior may be simulated in the studio or it may be filmed "on
location."
Eyeline: The direction in which a
character is looking. Eyelines are often
a way of letting us know what (or whom) a character is interested in.
Genre: A
recognizable type of film which depends on certain established conventions
and expectations. Common American genres
are the Western, the Gangster Film, the Horror Film, the Musical, the Detective
Film, and so on. Examples of generic conventions
would be the Gangster Film's urban setting, fast cars, drinking, moll, pistols,
machine guns, flashy clothes.
Interior: An
indoor scene, filmed either on a studio set or on location.
Intertitles: Frames
with written text, coming between image shots, used in silent films to transmit
necessary verbal information, such as explanations or dialogue.
Lighting: The
illumination of the set. Lighting may be
described in terms of the direction from which the light enters the set
(front-lighting, back-lighting, side-lighting, top-lighting,
cross-lighting). Lighting may also be
described in terms of the contrast between light and dark: High-key lighting (the main or key
lights produce a diffuse illumination, with few shadows created); Chiaroscuro
or low-key lighting (very contrasty, with some parts of the set highlighted and the rest in darkness; lots of
shadows. Highlighting can also be a
means of emphasizing a character's hair or eyes.
Voice-Over: The
voice of a narrator is heard, although the character speaking is usually not
presented visually. If the character is
visually present, there is no lip movement, a convention indicating that we are
hearing the character's thoughts.